IdentityMine

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The Fabled Design Method – Part 2

| Tags: Uncategorized

In our last post we talked in some detail about user experience design (UXD or UED), the Design Method and how the method differs from the process.  In this post we’ll spend a little time talking about that often elusive creative process and getting those creative juices flowing to get a great result. How to… Read more »

The Fabled Design Method

| Tags: Devin Jordan, Uncategorized

What is user experience design and how does it work? You’re probably familiar with the phrase “reinventing the wheel”. Well, user experience design is a little bit like that. At a high level, user experience design (UXD or UED) is a broad term that covers all aspects of a user’s experience with your system. This… Read more »

User Experience Prototyping – An Alternate View

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*Original Article From our Associate Creative Director, Stuart Mayhew* My 5 year old daughter is constantly teaching me how to be more creative and improve my innovative thinking. In fact most children are incredibly innovative and could teach adults like me an incredible amount about how to think outside the box. Being innovative comes naturally… Read more »

Growing Ideas – How to Influence Creation

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*Original Article From our Associate Creative Director, Stuart Mayhew. View his website HERE* In my house, I have a wall dedicated purely to concepts and growing ideas; it is what I refer to as my idea garden. The wall is laden with inspirational articles, photographs, scraps of paper, and cut outs from magazines. It isn’t… Read more »

User Experience Makes a Better Shopping Experience

| Tags: Design, Retail, Stuart Mayhew

Stuart Mayhew is one of our most talented designers. He put together a website to display a collage of his past work and compelling thoughts about User Experience and Design. Stuart implements a unique and systematic design process that focuses closely on human psychology and behavior. The article below is about the shopping experience of… Read more »

Using Kinect for NUI Part 5 – Multiuser Scenarios

| Tags: Evan Lang, Tips, Uncategorized

IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue. This is the fifth post of a 5-post series that will… Read more »

Using Kinect for NUI Part 4 – Buttons

| Tags: Evan Lang

IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue. This is the fourth post of a 5-post series that will… Read more »

Using Kinect for NUI Part 2 – Gestures

| Tags: Evan Lang

Gestures IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue.  This is the second post of a 5-post series that… Read more »