IdentityMine

Valorem Consulting

Xbox Kinect for Retail Experiences – Kinect with Consumers

| Tags: Stuart Mayhew

PART 1 Microsoft Kinect is quickly becoming ubiquitous in the gaming ecosystem and is a topic I find myself bringing up more with retail clients. With the adoption of Kinect on the Xbox platform and with all the Kinect games out now, people are beginning to better understand gesture-based interactions. Plus, with many new Kinect applications… Read more »

Major Update for Xbox 360 User Interface

| Tags: Uncategorized

Microsoft announced yesterday that the newest update to their game console, the Xbox 360, will include an update to Kinect integration centered around the user’s digital entertainment. Microsoft states, “Xbox 360 is transforming how you enjoy TV entertainment and is giving you the power to control it with your voice.”  With a Kinect unit for… Read more »

Kinect TV – Microsoft Making Plans With Vizio and Sony

| Tags: Uncategorized

Microsoft’s Kinect, a motion and voice controlled system used for Xbox 360 games and applications, could soon be integrated with televisions.  Reports have been stating that Microsoft is currently in negotiations with Vizio and Sony to bring the Kinect technology into the houses of channel surfers.  Xbox Live TV, Netflix and a slew of other… Read more »

5 from the Mine – It’s All Mobile

| Tags: Mobile

Today we are here to bring you all things mobile; Applications, Mobile News, New Phones, and everything in between. Below are 5 things IdentityMine dug up from the never-ending black hole we call the internet, or simply, the “Mine.” Windows Phone Marketplace Climbs to 30,000 Apps – Marketplace accepting Mango submissions Congrats to Microsoft and… Read more »

Xbox 360, Kinect, and Windows Phone – Together At Last

| Tags: Windows Phone 7

Xbox LIVE has been available for the Windows Phone for quite some time now. Microsoft plans to up their game with connectivity between Kinect for Xbox 360 and Windows Phone through QR codes. That’s right; QR codes aren’t just for commercial tracking and product information anymore. Games like Kinectimals on Kinect for Xbox 360 use… Read more »

Using Kinect for NUI Part 5 – Multiuser Scenarios

| Tags: Evan Lang, Tips, Uncategorized

IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue. This is the fifth post of a 5-post series that will… Read more »

Using Kinect for NUI Part 4 – Buttons

| Tags: Evan Lang

IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue. This is the fourth post of a 5-post series that will… Read more »

Using Kinect for NUI Part 3 – Cursor

| Tags: Evan Lang, Uncategorized

IdentityMine has been experimenting with the best approaches to produce a good User Experience (UX) on Kinect – specifically ways that users might interact with a software application GUI, as opposed to playing games. The software development industry is enthusiastically grappling with this issue. This is the third post of a 5-post series that will… Read more »